A game night is often judged by its audio. If someone sounds metallic, keyboard clatter drowns out the conversation or the stream freezes, the evening gets hard. We built MOODS’s voice stack around those problems.
Audio that adapts to your connection
Voice rooms use the Opus codec. When network conditions change the bitrate adjusts automatically, and redundant audio (RED) kicks in when packet loss rises. Almost nothing is sent while you are silent, which keeps busy rooms light on bandwidth.
Against noise
The browser’s echo cancellation, noise suppression and automatic gain control are on by default. The desktop app adds advanced noise suppression: a neural filter that removes keyboard clicks, fan noise and background chatter while keeping your voice natural.
If you don’t want an always-open mic there is push-to-talk. On desktop it works with a global shortcut, so you never leave your game.
Who is talking?
The speaker’s avatar glows with a soft green ring. That small detail tells you who is talking in a room of six without even looking closely. The ring turns on and off with a 150 millisecond delay so short coughs or breaths don’t make it flicker.
Smooth screen sharing
Screen shares are sent in two layers: if a viewer’s connection can’t keep up, they switch to the lower-resolution layer and the stream softens instead of freezing. In the desktop app you can share 1080p at 60 frames per second with game audio. Encoding favours motion for games and sharpness for code and documents.
Privacy
Voice and video calls are never recorded. Private and group calls are end-to-end encrypted, with keys delivered only to the people in the call. In community voice rooms admins can turn end-to-end encryption on.
If you have audio trouble, the Voice and video troubleshooting guide helps step by step.